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69 Game Reviews

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Ran into a massive problem. Forced me to reset the whole game. and I was several levels already into it. got killed at the same time as the boss. Lost all my items and was denied a weapon upgrade. The level was completed, but lost all my items and no weapon upgrade.

Need to adjust the size of the game screen, it way too wide.

Must people done said what i was thinking, it a good game, just some areas could be improved. get down to only one ghost and you are pretty much fucked. endless running after pacman with no way to corner him. Should have it where the speed of ghosts would get faster as time progresses or if more pellets get eaten, the ghost speed would then increase.

Might not hurt to put in the respawn station for the ghosts, like after 60 seconds, one ghost would return to the fray to help you out if you wind up being the last one standing after a power pellet attack.

Bug: Upgrading Spell level does not reduce the cool down. I got my spell level to 9 and my fire ball still has to wait 7 seconds to cool down. Should be almost 5 second cool down.

other then that is a good game.

2 issues i have come across.

-When you discard items, I can't back out so I'm stuck at the discard screen now.

-Needs a save feature

other then that, it decent maybe add an exp system as well and a few other goodies

Kwing responds:

You can exit out of any menu (swap, discard, etc.) by scrolling up past the top item (this returns your cursor to the right side of the menu where you can press exit and resume play.)

The game does save which recipes you've obtained and which meals you've beaten as main courses, however, seeing as death is permanent there's not much of a point in incorporating a save feature for game progress.

I thought really hard about having an experience or leveling system but ultimately decided against it. Since the recipes do fixed damage, the only thing that could go up with levels would be health and toothpick damage. Since calories can already be spent on those, I figured I would streamline the system and let the player choose how to spend their earnings.

For a more RPG feel to it: Instead of resetting your character when you escape, you should keep your stats, plus you should have like, when you reach a specific floor like 5, you can then return to that floor. Might not hurt to add a floor with a boss that if you beat it, you get a massive bonus to your stats as well. If you want the game to have a physical end, set like floor 100 as the main boss floor.

Aside from that, it has potential, just lacking a lot in the RPG area.

one of the better idle games, not as grindy to get somewhere. a nice thing to add is what "permanent bonuses" you get from the level 3 investments so you know what you got and haven't gotten yet.

Fatal flaw with Tindra. when another hero is Ko'd her healing is completely useless cause she tries to heal something that is not there. So she can't heal her self cause she is scripted to heal the character with the least HP. Need to set it so if the other hero is Ko'd she will heal her self and not try to heal "Air."

MonoFlauta responds:

Sorry about that, I will check it out. I was sure it just healed the character with least hp if both of them where alive.

Lot of issues wrong with it. which have been stated in several other reviews. When you fix some of the bugs, you should post something as to what you fixed or re-done. I know that rituals not working after new game+ is a big one, so I'm for going them till it is fixed.

Also something to point out.
GPS is highly misleading. You only get paid when the monster has filled the bar, not prior. Need to make sure that the GPS is more accurate.

FelipeBudinich responds:

Just fixed the rituals bug on our last release, let us know if it is working for you now (it took quite some time because we had to figure out a way to properly load "corrupted" save files without messing them up further).

Thanks very much for your feedback!

Bug: Guards won't attack saboteurs

LittleGiantWorld responds:

they will if guard saw saboteurs works (not when walking)

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